EMMY-NOMINATED 3D ARTIST
Shamus Johnson
Visual Effects Producer at SpaceX. Formerly Principal Art Director at Microsoft. Building visually striking, immersive work across film, television, games, and now aerospace.
2017
Emmy Nomination
Outstanding Main Title Design — Television Academy
2017
Silver Lion
Design / Moving Images — Cannes Lions
2017
ADC Gold Cube
Motion / Title Sequences — Art Directors Club
2017
Best Title Design
The Motion Awards — Motionographer
BIO
I'm an Emmy-nominated 3D artist with a passion for creating visually striking and immersive experiences. After years of shaping visuals for film, television, and interactive media, I'm now bringing that creative energy to the aerospace industry as a Visual Effects Producer at SpaceX. In this role, I develop real-time and pre-rendered visuals for launches, spacecraft, and next-gen systems — translating complex engineering into compelling storytelling seen by millions.
Before joining SpaceX, I served as Principal Art Director at Microsoft, where I led creative on projects spanning virtual reality, video games, and mixed reality. Across every role, my goal has been the same: push the boundaries of what's possible in 3D art and design.
Outside of work, I run the Instagram account @shittyrenders, where I've built a following by posting daily 3D experiments that blend humor, polish, and unexpected ideas. It's become a space to connect with other artists, test new techniques, and share a more unfiltered side of the creative process.
Whether working on a cinematic sequence or an experimental render, I'm always looking to create something that resonates visually, emotionally, and memorably.
EXPERIENCE
0a0a0b
3D Artist
SPACEX
STARBASE · 2025—
EXPERIENCE
Principal Art Director
MICROSOFT
SEATTLE · 2017—2024
EXPERIENCE
Motion Designer
CARPINTERIA, CA · 2015—2017
EXPERIENCE
Motion Designer
LYNDA.COM
CARPINTERIA, CA · 2012—2015
CONNECT
Have a scheduling inquiry for creative services, or want to chat about an upcoming project? Reach out.
© 2026 Shamus Johnson