I'm an Emmy-nominated 3D artist with a passion for creating visually striking and immersive experiences. After years of shaping visuals for film, television, and interactive media, I'm now bringing that creative energy to the aerospace industry as a Visual Effects Producer at SpaceX. In this role, I develop real-time and pre-rendered visuals for launches, spacecraft, and next-gen systems — translating complex engineering into compelling storytelling seen by millions.
Before joining SpaceX, I served as Principal Art Director at Microsoft, where I led creative on projects spanning virtual reality, video games, and mixed reality. Across every role, my goal has been the same: push the boundaries of what's possible in 3D art and design.
Outside of work, I run the Instagram account
@shittyrenders, where I've built a following by posting daily 3D experiments that blend humor, polish, and unexpected ideas. It's become a space to connect with other artists, test new techniques, and share a more unfiltered side of the creative process.
Whether working on a cinematic sequence or an experimental render, I'm always looking to create something that resonates visually, emotionally, and memorably.