SpaceX
3D Artist
Starbase / 2025-
www.spacex.com
Microsoft
Principal Art Director
Seattle / 2017-2024
www.microsoft.com
Shitty Renders
Art Director
Seattle / 2012-2020
www.shittyrenders.com
LinkedIn
Motion Designer
Carpinteria, CA / 2015-2017
www.linkedin.com
Elastic.tv
3D Artist
Santa Monica, CA / 2016
www.elastic.tv
Lynda.com
Motion Designer
Carpinteria, CA / 2012-2015
www.lynda.com
Awards & Honors
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Emmy Nomination
Outstanding Main Title Design
Television Academy
2017
Cannes Fim Festival
Silver Lion - Design/Moving Images
Cannes Lions
2017
Art Directors Club
ADC Gold Cube
Motion / Title Sequences
2017
The Motion Awards
Best Title Design
Motionographer
2017
I’m an Emmy-nominated 3D artist with a passion for creating visually striking and immersive experiences. After years of shaping visuals for film, television, and interactive media, I’m now bringing that creative energy to the aerospace industry as a Visual Effects Producer at SpaceX. In this role, I develop real-time and pre-rendered visuals for launches, spacecraft, and next-gen systems—translating complex engineering into compelling storytelling seen by millions.
Before joining SpaceX, I served as Principal Art Director at Microsoft, where I led creative on projects spanning virtual reality, video games, and mixed reality. Across every role, my goal has been the same: push the boundaries of what’s possible in 3D art and design.
Outside of work, I run the Instagram account @shitty.renders, where I’ve built a following by posting daily 3D experiments that blend humor, polish, and unexpected ideas. It’s become a space to connect with other artists, test new techniques, and share a more unfiltered side of the creative process.
Whether working on a cinematic sequence or an experimental render, I’m always looking to create something that resonates visually, emotionally, and memorably.
Connect
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If you have a scheduling inquiry for our creative services or wish to chat about an upcoming project need, please contact me at work@shittyrenders.com
© Shitty Renders | 2020