Building a creative studio from zero, inside Azure.
In the summer of 2024 I was asked to do something I hadn't done before at Microsoft: start a team from nothing. Azure's Edge + Platform division needed a way to make its most complex, least visual technology — distributed infrastructure, edge compute, silicon-level AI — actually land with customers and executives. There was no creative function to do that yet, so I built one.
I founded and led the in-house creative team for E+P from the ground up — defining what "good" looked like for the division's storytelling, then hiring the motion designers, editors, and 3D artists to deliver it. Within months we were shipping customer evidence films, executive vision videos, and product explainers that turned racks of silicon and abstract platform diagrams into stories people actually felt.
Beyond the work itself, I stood up the infrastructure a real studio needs: review pipelines, asset and style libraries, production timelines that scaled with an ever-growing slate, and a bar for craft that held even as we moved fast. It was equal parts creative direction and studio-building — the kind of ground-up ownership that doesn't come along often, and one of the most demanding, rewarding stretches of my time at Microsoft.
By the time I moved on, the team I'd started was a self-sustaining part of how Azure's edge infrastructure and AI capabilities got presented to the world.